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CapitalHockey.ca - Adult Recreational Hockey (Ottawa Region)

Rules and Regulations

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2.0 Weekly Administration
        Automated Emails
        Game Status
 
 
 

Section 6: Payment Information

6.0: Payment Information, Due Dates, Costs, Fees etc

6.1: Payment Methods

6.2: Overdue Payments

6.3: Deferred/ Split Payments


Section 7: Refunds

7.0: Refunds, Reimbursements and Compensation

7.1: Session Starts and Conclusions

7.2: Missed Games

7.3: Game Starting Time

7.4 Personal Conduct

7.5 Suspensions

7.6 Expulsions From a Program


        Hurry Up Rushes
        Giving The Red Line
       (Start of play)

10.4 Stoppage in Play (Puck over the glass/ the safety net)
(Major & Minor infractions)

 

GAME FLOW:

10.3 CH Protocols - After a goal/ setup/ rushes

 Setup protocol (after a goal)

When a goal has been scored ALL players must be allowed adequate time to exit the zone and to re establish their defensive/ offensive structure within their end of the ice.


Hurry up rushes:

The play will be stopped dead should a team "hurry up the rush" in attempts to gain an speed advantage over a team that is in the process of re establishing their defensive posture. The defensive team in this situation must be given 2-3 seconds to set up each players position. ONLY the team conveners or captains can make this call.

If substitutions are underway, the attacking team is only required to wait 2-3 seconds from the time the last player has crossed over the red line back into their zone. In such situations, after a 2-3 second wait, the attacking team is NOT required to wait for the defending team to set up.


Giving the red line to the attacking team

After a goal has been scored the defending team must give the red line to their opposition.

At no time is the defending team ALLOWED to cross over the center line until either the puck or a member of the rushing team has crossed the line first.

 

10.4 CH Protocols - Stoppages in play (Puck over the glass/ hitting safety net)

If the play is stopped due to a puck travelling over the glass:


A puck shot over the glass or into either of the players benches (not deflected): The team whose player made the initial shot will lose possession of the puck to the opposing team. The play is to commence from behind the center line of the team now in possession.

The opposing team must assemble "up ice" of the line in play. Fore checking players must be at least 15 feet away from the puck when restarting the play.

The team given possession of the puck is to have a 2-3 second grace period to resume the play. Opposing teams are permitted to pursue the puck carrier after the 2-3 second grace period.

NOTE: this rule does not apply to pucks shot out of bounds behind either goaltender. Please see "A puck striking the safety netting behind either goaltender" below for more details. 

 

A puck deflected over the glass or into the players bench:  Possession of the puck will be given to the team who's goal is closest to where the puck initially went out of bounds (regardless of the team who last touched the puck). The play is to commence from behind the goal.

The opposing team must assemble "up ice" of the line in play.

The player given possession of the puck is to have a 2-3 second grace period to resume the play. Opposing teams are permitted to pursue the puck carrier after the 2-3 second grace period.

 

A puck striking the safety netting behind either goaltender: Any puck striking the safety netting behind a goaltender will result in a stoppage of play. The possession of the puck is given to the team who's goal is closest to where the puck initially went out of bounds (regardless of who's team shot or deflected the puck).

The receiving team should then be allowed to move the puck without opposition directly behind their own net. Note: Once the puck has been moved behind the goal, fore checking by the opposing team is permitted after a 2-3 second grace period.

At any stoppage of play, all opposing players must remain a minimum of 2 feet above the goaltenders crease for the duration of the 2-3 second grace period, or until the puck has been moved past the goal line.

The fore checking player MAY traverse from right to left on the ice surface, but can not proceed forward until the 2-3 second grace period has expired.

If the play (at any time) proceeds any distance ahead of the goal line the opposing team may immediately commence their attempts to retrieve the puck.


10.5 HIGH STICK

Any stick that is raised higher than a players chest is considered a "high stick".

If a puck is contacted by a high stick, the play is immediately stopped and the possession of the puck is given to the opposing team. The puck should be tossed into the opposing teams corner where play will resume.

Any goals that are scored as a result (directly or indirectly) of a high stick will be disallowed.

 

10.6 HOCKEY INFRACTIONS

Our programs are all NON CONTACT. The following are considered major infractions and may result in further discipline of the player(s) involved. Each will be scrutinized in the same manor as our "fighting rules" and can result in the player being suspended and or expelled from the group. Simply put - Don't do it!

MAJOR INFRACTIONS


* Cross Checking

* Charging

* Roughing (major)

* Slashing/ Axe Chops

* Clipping

* Elbowing

* Kneeing

* Spearing


MINOR INFRACTIONS

Minor infractions - will cause an immediate loss of possession of the puck. Should a goal be score while one of these infractions is in play - it will be disallowed (regardless if it directly or indirectly is involved in the goal).

* Checking

* Tripping

* Hooking

* Holding/ Holding the stick

* Roughing (minor)

* Interference (checking or impeding a player without the puck, including obstructing the path of the skater (picks)

* Delay of game

* Goaltender interference

 

We encourage fair play and sportsmanship and should a player continually commit the same infraction, they may be subject to reprimand via a suspension. Please keep it clean!

 

If you have any questions about our on ice game rules, please contact the administrator